Few games receive the love that Persona 5 did. It's a phenomenon I've written about before, and one I wish more gaming companies would take notice of. Atlus knew what it had with Persona 5, and it wanted to bottle its lightning. As well as the initial game, the follow-up rhythm title Dancing in Starlight kept us in its world, before Persona 5 Royal expanded on the original with a slick retelling, smoothing out some bumps in the road and adding a new character to help tie everything together. After three versions of Persona 5, Atlus still wasn't done, and gave the gang a send-off/sequel in the form of the musou affair Persona 5 Strikers. But, like all things, it ends. Except with Persona 6, perhaps it doesn't have to.
Nobody has been bored by Atlus' fixation on Persona 5. While most people don’t expect much from rhythm games, both Royal and Strikers have been celebrated for what they add to proceedings. Royal has become known as the definitive Persona 5 experience, while the journey is not complete without the final road trip of their own private Shibuya that comes with Strikers. In fact, while Strikers is standing on the shoulders of giants, it uses Persona 5's foundations brilliantly and - rare for a musou game - has a narrative that is more refined than Persona itself and it quickly established itself as a necessary part of the Persona 5 experience. The only criticisms are that it exists on platforms Persona 5 does not (more of a gripe about the strange exclusivity that robs Strikers of its context), and that it elects to follow the base Persona 5 game rather than Royal, leaving new character Kasumi out completely.
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