Blizzard Entertainment has released a new developer blog post detailing Week 1 of the Overwatch 2 beta, including goals, progress, updates on Ranked Mode and queue times, and more.
Heading into the beta, we already knew about some big changes coming to Overwatch 2. Perhaps the biggest change was the standard drop from 6v6 to 5v5 in PvP modes. Beyond new maps and modes, we also learned that Doomfist will no longer be a damage hero and will instead be a tank, and we previewed some big changes coming to the build of Orisa, too. Right before the start of the Overwatch 2 beta last week, Blizzard also released an FAQ to answer any questions players might have before jumping. Now, after the end of Week 1 of the beta, the company has released a new blog post detailing what it’s learned from the beta, changes, progress toward goals, and more.
“The main goals for our first Beta were to test our shift to 5v5, the new maps and Push game mode, overall balance, and build and server stability,” the blog reads. “We believe 5v5 is a significant adjustment for players, and we have been happy to hear consistent and positive feedback about players having more fun, feeling a greater sense of impact in their matches, and enjoying a faster pace of combat and engagements. While we continue to adjust the rules of Push, players seem to be really enjoying this new game mode and our other new maps."
“Because this beta test focuses primarily on gameplay and balance as well as stability, several other features and aspects of the game that you are seeing are still a work in progress. For example, elements like menu screens, player profiles, multiple time of day conditions for classic maps, and the full set of hero 2.0 looks are areas our team has
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