The Divine Beasts in Legend of Zelda: Breath of the Wild are a big part of the game, and while they each have their own positives and negatives, Vah Rudania stands out as the worst of the four. The fact that it's a great asset in the battle against Calamity Ganon, and a must for completionists, doesn't change the fact that it's annoying to deal with and a dungeon to dread. It might not be too hard to clear if players know what they're doing, but Rudania is still a slog that's arguably not worth completing.
The Divine Beasts in Breath of the Wild are massive machines that mimic real-life animals. They were made 10,000 years prior to the start of the game by the ancient Sheikah to be engines of war, designed to combat Calamity Ganon, but were sealed away by the then-king of Hyrule, who feared their immense power. BOTW didn't truly show the Divine Beasts' terrifying might, using them only as dungeons for Link to crawl through, but Hyrule Warriors: Age of Calamity let players carve through massive hordes of enemies with them, driving home just how strong they really are. During the Great Calamity, Ganon seized control of them and slew the champions inside, leaving Hyrule virtually defenseless against his forces as well as the Guardians that he also bent to his will.
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Vah Rudania is the worst Divine Beast for a few different reasons. It's not even just that it is bad, it's also because the other ones are much better and easier than it. The many hazards involved in its quest and clearing the Divine Beast itself, combined with the long lead-up, make it the most annoying one to deal with. The region where Breath of the Wild's Death Mountain is found is one of the most inhospitable
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