Outriders has been in a precarious position since its launch. The game combines a traditional third-person shooter with a lengthy story-based RPG. On top of that, it layers a loot shooter formula that gives you weird, goofy, frequently awesome weapons and armor to chase as you progress through its campaign. When I reviewed Outriders at its launch, I pointed out that it should be thought of more as an RPG than the loot shooter live game it appears to be.
But it's impossible to deny that Outriders also has a live-service game's endgame, meant to keep players busy as they challenge themselves with tough content and chase ever-better loot. With that endgame comes the same problem that all live games deal with: the struggle to keep players engaged long-term.
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Now Playing: Outriders: Worldslayer Preview
Developer People Can Fly is addressing the endgame issue head-on with Worldslayer, a big Outriders expansion set to launch on June 30. From the sound of things, Worldslayer complements the various big improvements added to Outriders with its free Frontiers update to create something of a whole new game. The expansion makes major adjustments to character progression, the difficulty-tuning Challenge system, the loot chase, and the endgame, reworking a lot about how Outriders works to make it a game you can sink more time into--and that's to say nothing of the expansion's new story.
We played about 90 minutes of Worldslayer, although that was entirely too little to actually get a real sense of the expansion, both because
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