The Opening of Vampire: The Masquerade — Swansong introduces players to a number of important characters associated with the Camarilla, one of whom is Journey. A Toreador who is close friends with Emem, Journey is in trouble due to being the planner for a party that has turned into a disaster and likely a masquerade breach. Understandably, Journey is concerned about being put in the firing line, but players with keen eyes can find the means to prove her innocence.
Vampire: The Masquerade — Swansong is a narrative RPG by Big Bad Wolf Studio and published by Nacon, set in the World of Darkness. Players take on the roles of three vampires from different clans as a red alert is sent out in Boston, warning all members of the Camarilla that something has gone wrong.
In the aftermath of a brutal shooting at a party intended to celebrate an alliance between the Boston Camarilla and the Hartford Chantry, the player must guide Emem of the Toreador, Galeb of the Ventrue, and Leysha of the Malkavian in their efforts to uncover the culprits and survive the fallout.
Vampire: The Masquerade — Swansong's World of Darkness Setting Explained
The first step to saving Journey from the prince's wrath comes towards the end of Emem's first Scene. Players will be allowed to explore Elysium as Emem while searching for Journey, as the prince has tasked Emem with bringing her to them.
Checking the booths to the right of the bar will reveal a vessel lying on a sofa. Using Emem's Auspex Vision will allow players to pick up on the scent of Journey's perfume nearby.
Tracking her perfume trail will eventually lead players to Jara Drory's office, where a distraught Journey is frantically searching for a file that could prove her innocence.
Unfortunately, Emem
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