Every choice we made when developing Outcast – A New Beginning had, at its core, one motivation: freedom. It was important to us not to limit where players could go at any point; instead, we gave them the tools to navigate the detailed open world we’ve spent the last few years crafting.
We’re incredibly proud of Outcast’s world and want players to share its richness with us. As players set out across Adelpha, we want to reward them for their curiosity and sense of adventure.
Whether it’s blitzing through an invader base and unlocking a new weapon module, zipping through gliding challenges to earn jetpack upgrades, or simply taking in the sights, we’ve strived to make every second spent on the planet of Adelpha feel meaningful to players.
Knowing that players would be spending a lot of time in Cutter Slade’s boots, it was important to us that it felt fun to maneuver him through the world. Open-world games often ask players to cross great distances, and it’s our job as developers to ensure that you always feel invigorated by navigating the wilds of Adelpha.
When designing how Cutter moved through the world, we didn’t want to gatekeep fun traversal abilities for later in the game. From early in Outcast – A New Beginning, you can take advantage of Adelpha’s teetering precipices and deep valleys with your gliding suit, swooping across the alien landscape.
As you progress, you’ll unlock abilities that make exploration on the ground feel fluid, too – Cutter’s jet sprint lets you skim across land and water. The jetpack’s boost ability can help you dodge enemy attacks, leap over tricky terrain, and rain down fiery justice on the invading forces.
By offering players the choice to go anywhere at any time, we knew that we had to make Adelpha feel like a cohesive ecosystem, which extended to how our quests work. The sense of deep exploration we’ve aimed for with Cutter’s movement extends to how we designed our quests, with each of the game’s seven villages possessing a story
Read more on blog.playstation.com