When it comes to loot, fun, and replay value, Destiny 2 has sometimes struggled to find the sweet spot. Some seasonal activities like Expunge missions and the Shattered Realm have benefits tying them into the greater grind of Destiny 2, but other activities like Override and Astral Alignments can be repetitive, amplified by rewards that also feel lackluster. The Bungie 30th Anniversary event, however, has done well at striking a balance that includes unique and attractive weapons alongside Dares of Eternity, which has variety but is still an easy activity to jump in-and-out of.
While the best features associated with the Dares of Eternity mode are directly connected to the 30th Anniversary Pack, it still lays the foundation for what other activities should look like in Destiny 2’s future. With the launch of The Witch Queen a lot will change, including vaulting of previous seasonal activities. With new activities should also come new design approaches that use Dares of Eternity as a blueprint.
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Having variety seems to be the biggest problem for a lot of Destiny 2’s activities. Past game modes have felt near-identical despite being a part of different seasons. While Destiny 2 should keep more seasonal activities with the addition of Battlegrounds to the Vanguard playlist, many are still a great example of what Dares of Eternity has been able to avoid.
The Dares of Eternity mode feels closer to Battlegrounds and strike activities. With three different areas, it’s a look that can be likened to the way the other two activities progress, but enemies and modifiers help Dares of Eternity stand out. They’re a relatively small tweak when compared to the
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