Developer FromSoftware has made a name for itself by designing some of the best combat and boss encounters over the last decade of gaming. This has continued to be the case with the most recent title Elden Ring, but some bosses from the developer's catalog still haven't been surpassed, such as many of the encounters Bloodborne throws at players.
One particular boss that continues to stand out among fans is the Orphan of Kos, who acts as a perfect secondary climax to the game after being introduced in the Old Hunters DLC. This is thanks not only to how perfectly the boss fits into the lore of Bloodborne, but also to the impressive difficulty that the Orphan brings to the end of this additional content.
Bloodborne's Iosefka and Elden Ring's Fia Share a Few Similarities
As any veteran Soulsborne player is always happy to explain at any given moment, it's always better to dodge toward the fastest and most powerful bosses. However, while this might already be common knowledge for players, few bosses quite hammer this strategy in harder than the Orphan of Kos. This is because, where Bloodborne's Old Hunters DLC already pushed players towards fast-paced and aggressive gameplay, Orphan of Kos combines a hyper-speed moveset with punishing distance attacks.
Many enemies in Bloodborne have different ways to rush in on the player and force them back into combat immediately, but not all have the ability to pull back on their own and throw attacks from a distance. In contrast, Orphan of Kos is able to throw bloody projectiles, which can be used after jumping into the air and pushing backward while slamming its weapon into the ground where it had previously stood. Some of these attacks allow the boss to both control the pace of battle and
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