At some point in the future, Final Fantasy 7 Remake Part 2 is going to come out. Fans were shocked when the project was initially revealed, and shocked again when Square Enix staff confided that the game would not be limited to a single release. With the first installment of Final Fantasy 7 Remake adapting and expanding the opening few hours in Midgar, it feels like the next two or three installments could run for just about any length. What’s covered in those lengths is another matter entirely, and the subject of much debate. All that fans are reasonably sure of is that when they see the main party in Remake Part 2, they will probably be in Kalm.
That discussion brings up a lot of important questions on the content and pacing of Final Fantasy 7 Remake Part 2. Part 1 stretched Midgar out a lot to make it fit the hour count of a typical JRPG, leaving Part 2 with a lot more freedom for how it adapts its source game. Final Fantasy 7 begins opening up after the player leaves Midgar, introducing segments of the world map until the player eventually gains vehicles that can reach every part of it. There's a lot of optional content on the way, including better-known quests involving the optional party members Yuffie Kisaragi and Vincent Valentine. Yuffie's role in Final Fantasy 7 Remake Intergrade suggests she will quickly join the party in Part 2, but the fate of the mutant Turk is less clear.
How Final Fantasy 7 Remake Part 2 Gameplay May Differ From the First Game
Between the options to go open-world, using a fragmented open field approach, or trying something completely different based on the new timeline, Final Fantasy 7 Remake Part 2 has an infinite number of possibilities. The June 2022 teaser may narrow that scope down to
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