Final bosses are supposed to deliver a boss fight that gives the players a sense of satisfaction and achievement, for completing an arduous and complicated task at the end of the game. These boss fights need to be challenging and ideally give the players their own agency to go about the battle as they would, depending on their skills.
Yet, that is not always the case, as sometimes a hard-earned boss fight, which might have been hyped up over the course of the game, just fails to deliver. Many games fall into this trap by setting up an enjoyable experience, but only stumbling when it should have ended in a bang.
Whether it was because it took away the player’s influence, or because the boss itself didn’t live up to expectations or simply because the fight was too easy, here are five boss fights in video games that didn’t deliver.
Note: This article reflects the writer's opinions
Mass Effect 2 made a lot of improvements to the series, with a better refined HUD, responsive shooting and aiming as well as less clunky movement by the characters. It also introduced the now-famous Suicide Mission, which had the potential to kill off a lot of important characters.
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One of the things it didn't improve upon, however, was boss fights. More specifically, the final boss fight. In ME1 players were treated to Saren as the main antagonist, and despite the clunky gameplay, it was still a fun final confrontation. In the game, however, players were tasked with defeating a giant metal space terminator.
Complete with glowing red eyes and a metallic skull for a face, this was supposed to be an incomplete human reaper. However, what it actually looked like was Big Fuzz from the Contra video games.
This boss fight requires
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