Earlier this year, Firaxis Games announced it was delaying Marvel's Midnight Suns to the second half of 2022. The supernatural take on the Marvel world drew some eyes, though its initial reveal may not have gone over as planned. But now, Firaxis has announced a new release date of October 7 and confirmed two characters (Spider-Man and Scarlet Witch) in a new Marvel's Midnight Suns trailer.
Alongside playing about five hours of Marvel's Midnight Suns, Game Rant was recently able to sit down with creative director Jake Solomon. We discussed a few of the things we had seen in the game, as well as various other elements and mechanics found in Marvel's Midnight Suns. The following transcript has been edited for clarity and brevity.
Marvel's Midnight Suns Hands-On Preview: Living The Hero Fantasy
Q: I was not really expecting so many social elements. I literally just left a club meeting. How did all the social elements come to be in Marvel's Midnight Suns?
A: It grew organically because you'd love to know exactly the game we're making when you start, but we didn't. I thought what we were going to do is make XCOM with superheroes. And it just very quickly became apparent that that wasn't the right game. The tactical combat didn't work because the fantasy is totally different. Being a superhero is totally different than being some fallible soldier.
And then what we did, what we knew from the beginning was, if we have superheroes that we all have an emotional connection to, I want to see them up close. I want to actually walk around in the base, but the minute you start walking on the base, you go, 'well it'd be really cool if I can talk to them.' It's like, of course, so let's start there. And then it'd be like, 'well, if I talk to
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