Midnight Suns, the upcoming Marvel RPG from Firaxis, is based on the occult 'Midnight Sons' run of comics from the '90s. It's heavy on magic, ghosts, and demons, which creative director Jake Solomon thought would set it apart from the shows and movies of the Marvel Cinematic Universe, given that the Avengers usually busy themselves with space aliens rather than ancient tomes of evil magic. What Solomon did not know was that the world's foremost fan of evil magic tomes was going to direct a Doctor Strange movie.
Solomon didn't get a heads up that Sam Raimi's Doctor Strange and the Multiverse of Madness, which released in theaters on May 6, was going to include the evil Darkhold spellbook, which also features in Midnight Suns. There was «no collaboration,» he says while speaking to me for a feature story that will appear in the next issue of PC Gamer magazine. The overlap doesn't end there.
«Hero or villain? Is she a hero or villain?» Solomon asks he flips between slides of the good and evil versions of Scarlet Witch that appear in Midnight Suns. «Someone should make a movie out of that!»
It was just a matter of time before some of these ideas were going to come out.
He's joking—mostly. I think Solomon legitimately wanted to be the first to dip back into Marvel's occult material. The Midnight Suns tagline is «explore the darker side of Marvel.» That line could now be confused as a tagline for the Raimi movie, which some felt was too gruesome and scary for its PG-13 rating. But Solomon never believed that he and his team at Firaxis were the only creative people in the world who thought it would be cool to revisit Marvel's ghost stories and Elder Gods.
"[The overlap] was a total surprise, but it was both a surprise and not a
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