Halo is undergoing a huge restoration project, with 343 Industries working to bring cut enemies, guns, and vehicles from old entries in the series to the Master Chief Collection’s modern editing suite, including assets from a real-time strategy game from 1999.
In a post on Halo Waypoint, 343 details its new “cutting room floor” project, whereby designers, coders, and modders are working through the old Halo and Halo 2 archives, uncovering abandoned material that they can rebuild, upscale, and add to the Master Chief Collection.
It’s an absolute treasure trove. Did you know, for example, that Halo 2 would originally feature a scaled-down, golf-buggy-looking version of the Warthog called the Piglet? Did you know the tank in Combat Evolved was originally going to be able to turn invisible, or that the Needler was designed as a mini-gun?
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There are dozens of fascinating little findings, but we’re especially awed by the leftovers of a 1999 version of Halo, back when it was designed as a real-time strategy game for the Mac. Guns, vehicles, character models – 343 and the rest of the so-called “Digsite project” have managed to take these assets, and completely reinvent them for first-person gameplay and modern visual standards. Using old design documents, the team has rebuilt a sniper rifle, an old version of an SMG, and some abandoned prototypes for the Spartan armour. Not everything is recoverable, however, and some finds are going to take longer to bring to the editing suite than others. As 343 explains:
“The RTS-era vehicles are very interesting from a historical
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