has done an admirable job in porting many spells from 'immense list. Although it hasn't managed to go beyond the sixth-level tier of spells (5e goes up to ninth-level spells), has adapted a massive number of them, including the famous and the incredibly powerful. When players get more powerful, they expect that the higher level spells that are unlocked will become more useful, but low-level spells will always have their place if used in a cunning and tactical way.
Although some cantrips will always be of use, like or a warlock's favorite, many low-level spells find themselves being underrated and underused. Many defensive and support orientated spells come to mind, like or with the latter often being upcasted to keep the party alive. Some offensive spells can be augmented to not only scale well, but also deal devastating damage at any level. is one such instance of this and many builds utilize wizards who just use this spell.
Baldur's Gate 3 is imposing in stature and its best moments are truly memorable, but some early issues with scale suggest an uneven experience.
At the start of the game, the reliable and consistent damage of is extremely useful, especially because low-level characters often have a hard time hitting their mark. It will always hit a target in range, provided that neither nor is cast in response and the movement of the cast projectiles often curve around cover, rather than being fired in a straight line. This helps hit foes in tricky positions and can be fired individually to hit different targets.
Unfortunately, the 1d4 damage dice that uses doesn't help it scale well beyond the lower levels, especially because the damage only increases by 1d4+1 per level that it is upcasted. This makes the spell quickly obsolete in but in there are many items that improve to the point of being completely overpowered, especially for a first-level spell. It becomes a reliable source of damage that can be used throughout all three acts.
can be learned naturally
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