’s Unity storyline is an interesting take on a New Game+ mechanic, but it also opens up a major plothole. The Unity is a strange object at the center of the universe built by The Creators. Entering The Unity allows players to be reborn in a new universe as a Starborn. This is the game’s in-universe explanation for allowing players to start a New Game+, retaining some of their knowledge from the first playthrough but losing things like items and relationships.
While an in-universe explanation for New Game+ is a fun twist on a familiar mechanic, one would hope that Bethesda would have taken steps to ensure ’s subsequent playthroughs would adapt somehow. One glaring instance of when this becomes a problem is when players are forced to go through certain story beats that don’t make sense when they supposedly already know what’s going to happen. What’s worse is that, in some instances, players aren’t even allowed to make choices based on their prior knowledge of the universe.
Bethesda is offering players even more customization options in Starfield thanks to a collection of official new mods in the Creation Kit.
One glaring instance of ’s New Game+ causing issues with immersion is during one of the game’s bounty missions, “The Starjacker.” During the mission, players are tasked with tracking down a criminal, Hannibal Eutropio. In the mission, players track down an informant, Adrastos Dakota, who tells them about an illegal chop shop being run by Hannibal and his associates. Later in the quest, however, it is revealed that Adrastos Dakota is Hannibal using an alias to trick the player into going to the chop shop so he can steal a ship from them.
Players falling for this trick on their first playthrough makes sense, seeing as their character has no idea that Adrastos is actually Hannibal. However, after going through The Unity, the player character should know that they are being fooled. Since most other things about their new universe have stayed the same, it seems
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