One way to prevent motion blur from occurring on a gaming monitor is to speed up how fast a pixel is able to transition to another value. Us PC gamers know that—we're always chasing lower response times and higher refresh rates. However, Nvidia tells me there's another important factor in causing motion blur in monitors: our eyes. They hold onto information as it flashes in front of our eyes, causing blur, and the only way to get rid of that is to strobe a monitor's backlight.
Remember Ultra Low Motion Blur? That's essentially what we're talking about here. Though Nvidia is bringing together a couple things to make for an all-round blur banishing tech with G-Sync Pulsar. Nvidia says it is designed specifically to provide a more advanced strobing technology that works in tandem with variable refresh rate technologies.
I've just watched G-Sync Pulsar over at its CES 2024 booth. The Nvidia employees demonstrating it for me had Counter-Strike 2 running on a high-refresh rate gaming monitor. First up, Pulsar disabled. They noted to pay particular attention to the display name above the player character, which was pretty much indecipherable as they moved the character back and forth across the screen.
With a flick of a switch, Pulsar came on and the name tag was clearly pretty visible. Similarly, more details on the player character were clear as they ran back and forth.
Apparently that Nvidia employee had been hitting A and D all day—good luck doing that for the rest of the show.
So, what's actually going on? Nvidia told me there's a lot to it, but essentially it comes down to two things: Adaptive Overdrive and Pulse Modulation. Luckily, I don't have to remember all the details verbatim from our conversation, and they point
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