Nobody Saves the World is gonna throw a lot of weird stuff at you. It’s a Drinkbox Studios joint, after all, a go-to name for zany video game humor. Still, nearly all the little asides, ironies, and deadpan details had me chortling out loud and pointing at the screen like a misbehaving second-grader.
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When my stage magician character summoned his familiar, I prayed it would be the white tiger, not because it’s so powerful, but because it turns into a luxurious rug when it dies. A kindly witch sent me on a fetch quest and thanked me profusely for saving her sick husband — then immediately blamed me when a villager asked where the hell all the medicine went. A tavern mercenary with a rigid, constipated expression introduces himself as “the one-punch monk,” who can annihilate any rat with a single blow. I forgot all about him after this encounter, and realized I never figured out how to survive his fist. That might be the joke; I’m not sure.
But the most delightful surprise that this mirthful, meaty RPG delivers is its concise, coherent, steady dopamine drip of a gameplay loop. Nobody Saves the World gets grind right. Its pivotal stages are gated by completing a repeating series of granular objectives, and those dungeons are staffed by enemies of increasing strengths. But never did I find myself in the resentful position of grinding out a level increase so I could overwhelm
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