PC Gamer's Best Mod of 2012 was No More Room in Hell, a Romero-inspired Source mod that supports eight player co-op and offered a claustrophobic, intense survival experience like no other. The standalone sequel has been in development since 2016, from the original group of modders, which last year was acquired by Chivalry 2 studio Torn Banner and given a whole bunch more resources. No More Room in Hell 2 finally released yesterday and… oh. Oh dear.
Just under 4,000 early player reviews have left NMRiH2 on a "mostly negative" score, with some criticisms of the game's style and design next to the original mod. However, the majority of players are taking issue with its terrible performance and a horde of bugs ruining the experience.
«Early Access is an understatement,» writes Cryptic. «Teleporting zombies, disappearing zombies, unbindable keys which were previously bound, broken voice chat, floating heads, gibs attached to zombies floating, buttons become unusable after vaulting sometimes. Massive lag spikes, server errors, unskippable cutscenes when launching, and menu bugs already.»
That story repeats over many reviews, with some describing the game as «pre-Alpha» rather than early access, while one wag refers to it as «Have More Bugs in Hell 2». There's also a slew of complaints about the networking and servers.
PCG's own Morgan Park found something similar in his early experiences of NMRiH2, calling it «frustratingly unfinished. Just about everything in the preview build I played was rough: melee impacts feel delayed and inconsistent, performance was worryingly poor on my RTX 2080 Super (an aging card, but still well above the average Steam user), several guns' animations flipped out every time I pulled the trigger, and both of my matches ended early because of bugs.»
At the time, Torn Banner said the release version would fix many of these bugs, but that doesn't appear to be the case. The studio has now made a statement on the issues, saying «the game remains a
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