UPS
No Man's Sky dev shares another reminder of how hard game dev is: 20 different formats to balance, with "around 140 combinations of graphics options" on PC
Nobody with sense is out here arguing that it's easy to make games, but sometimes the challenges and intricacies of game development aren't super visible or understandable. To put things into perspective, No Man's Sky engine programmer Martin Griffiths shared a version of the 20 "platform combinatorics" that Hello Games' open-world space sandbox currently supports, with a few caveats that ratchet it up further.