Dishonored (opens in new tab)developer Arkane Studios has released a new deep-dive video detailing its upcoming cooperative shooter Redfall(opens in new tab), and watching it is first time I've felt like I have a proper grasp on what exactly Arkane is building.
As part of this year's QuakeCon event, Arkane's studio director Harvey Smith got together with key developers on the Redfall team, including creative director Ricardo Bare and Art Director Karen Segars, to discuss various features of the game such as the open world, playable characters, weapons and character skills.
One of the key details revealed in the video is the structure of the game's open world. Unlike previous Arkane games (with the possible exception of Prey), the town of Redfall is a truly contiguous and freely explorable space. It's also substantially larger than previous Arkane settings. «I think the Talos [space station] in Prey was five football fields, and the size of Redfall is kinda 'hold my beer'.» Segars says. «We definitely challenged the whole team with making something this big.»
Smith adds more details. «It's an open-world, but it's not an open world based on the scale of vehicles. It's an open world based on foot. It's a familiar setting, New England. It's spooky. [You can] traverse the place, go into mom 'n' pop grocery stores, apartments, get on the roof of buildings. And we try to put in as many environmental storytelling scenes around as we possibly can, and so it just feels very lived in.»
The video also elaborates upon how character progression will work. There are four different characters in the game, each with their own sets of skills and abilities. However, it wasn't clear how deeply these different abilities ran, or the extent to
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