Earlier this year we gave PlayStation fans a world-exclusive first look at The Callisto Protocol, a new science-fiction survival horror game from the team at Striking Distance Studios.
The response from the PlayStation community has been incredible. Fans have told us that they love the oppressive atmosphere, the terrifying creatures, and isolated deep space setting. We’re grateful for the awesome feedback. It has inspired the team as we polish the game for release in December.
But the community has also had a lot of questions – especially about the combat and gameplay.
That’s why I’m excited to be here to give you a first look at some new features that we’re rolling out this week at gamescom.
Delivering an innovative new strategic combat system for The Callisto Protocol has been a huge focus for the team. Action in a survival horror game should be a delicate dance between feelings of desperate helplessness and strategic, skill-based gameplay. It’s a historically tough balance to get right.
To solve this, we made the combat in The Callisto Protocol a unique mix of ranged shooting and brutal melee, with a unique gravity weapon called the GRP (or “Grip”) that let’s players quickly move between the two.
We want players to have options, but we also want them to be terrified of every encounter as they get up close and personal with the enemies.
We think it’s one of the most intense, visceral, and terrifying combat systems we’ve experienced, and it’s amplified by some of the next-gen features on the PS5 – especially the incredible haptic feedback on the DualSense controller.
There’s nothing like feeling the powerful strike of the stun baton landing on one of the Biophage through haptic feedback. It gives me chills every
Read more on blog.playstation.com