At Gamescom, Everstone Studios unveiled their new open-world epic Where Winds Meet. The trailer, which showcased numerous elements like travel, combat, stealth, and more, might seem overwhelming. That's because the developers prioritized player freedom above all else.
In an interview with IGN, Everstone Studios revealed that Where Winds Meet was designed with a high degree of freedom in mind. As such, Where Winds Meet will include a robust jobs system that allows players to specialize in a "variety of identities and occupations that exist in an Oriental martial arts society."
For example, players could become ill due to harsh weather environments. As such, this player can learn medicinal abilities to become a doctor who can heal not only themselves but also NPCs and even other players online.
"Other than becoming a doctor, players can choose other occupations," Everstone says. "For example, they can become an orator who uses the power of words to convince NPCs to follow their advice; they can become an architect who builds all kinds of imaginative buildings; they can become a bodyguard who protects players or NPCs from assassins; or they can become a ferryman who takes passengers on a tour of the river."
The developer's emphasis on player freedom can be exemplified in the opening scenes of the trailer where the player character is seen paying an NPC for information before using magic to steal an item. According to the team, this event could be approached in several different ways leading to different outcomes.
"For example, in the case of fetching items from afar, players can directly purchase the items instead, which would not result in the player being chased after, but might cost a lot of money."
While Where Winds Meet is
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