Tempest Rising devs say they hope to, let’s say, inspire EA to make a new Command & Conquer game after a decade of waiting. There are some clear Tempest Rising-Command and Conquer parallels that can be drawn, with the upcoming RTS game taking some obvious inspiration from the classic series first developed by Westwood and now owned by EA. Speaking to PCGamesN during Gamescom, Slipgate talked about its love for C&C as well as how it hopes to join games like Age of Empires 4 at the vanguard of an RTS revival.
Multiple members of the Tempest Rising development team have a long history with Command and Conquer – between them, there are credits on the likes of C&C fansite CNCNZ.com, one of the biggest C&C community sites since the late ’90s, along with the C&C wiki and in-depth RTS blog Wayward Strategy (run by Tempest Rising’s lead designer Brandon Casteel). Safe to say, then, that they’re fans of the series – but they’ve been left wanting after a decade without any new C&C releases save for mobile spin-off Command and Conquer: Rivals.
Asked about the similarities to EA’s series, the response is one of hope: “To be honest, if this means that EA will – forgive my French – get off its ass and make a new Command & Conquer game as it should be made, I’m down for it.” Tempest Rising’s closer camera angles give the game a more personal feel, however, perhaps more Warcraft 3 than C&C. Given how closely a lot of the game hews to EA’s classic series, this feels like a deliberate choice. There’s even a population cap – although developer Mateo Vekovic assures us that you’ll never need to hit it.
The team hopes to bring its history with the genre to bear – noting that the years of integration many of them have had within the C&C
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