As part of 3d Realms' Realms Deep digital event, the publisher announced Phantom Fury(opens in new tab), a sequel to 2019's Build engine FPS, Ion Fury. Replacing Voidpoint LLC in the driver's seat is Slipgate Ironworks, a Danish studio that helped co-develop the great Cyborg Ninja FPS, Ghostrunner.
While we had some misgivings about Ion Fury, we ultimately enjoyed and highly recommend the game. PC Gamer Editor-in-Chief Evan Lahti wrote in his review that «The whole world feels like it's been marinating in its own juices since 1996, and almost every corner feels hand-crafted.»
Ion Fury and its upcoming DLC, Aftershock, were both developed by Voidpoint LLC on a modified version of the classic Build engine used in games like Duke Nukem 3D, Blood, and Shadow Warrior. Slipgate Ironworks is going in a completely different direction aesthetically creating something that almost looks «PS2+» in its technology level, anachronistically mixing and matching graphical features. The chunkier models and dithered textures scream 2002, but the lighting is 100% 2022.
The throwback FPS combat certainly looks intact, and the trailer(opens in new tab) also showed off set pieces where you pilot a submarine and a fighter jet. The whole thing kinda smacks of being Ion Fury's own take on Duke Nukem Forever (2001), with the city and canyon environments, as well as the character art all reminding me of that lost game (which is currently being rebuilt(opens in new tab) by a group of modders.)
Also, I gotta say, as a Chicago boy, I love the inclusion of our iconic Marina City(opens in new tab) towers in the trailer. The Chicago PD cars visible at the end also prove this isn't a «The Dark Knight» situation with the city's locales just standing in for
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