Like a sugar-crazed child working their way to the bottom of a Halloween bag full of treats, A Plague Tale: Requiem is confident that the things which made the first game great will be even more delectable in ludicrous quantities. You liked massive swarms of rats? Well, how about we increase the number of them by a degree of 1,000! You enjoyed a gruesome and harrowing journey that tested the limits of your emotional resilience? Great, let’s increase your personal suffering by 200%! This follow-up to one of my favorite action-adventure games of the previous console generation turns the dials up to 11 in practically every way, and overwhelmingly benefits from those escalations despite sometimes being a bit heavy on the nihilism. With improved stealth action mechanics, a fantastic (and deeply depressing) story, and graphics that had me gawking, A Plague Tale: Requiem is an impressive glow up that’s easily worth the immense horrors it subjected me to.
Following in the creepy, skittering footsteps of its predecessor, A Plague Tale: Innocence, Requiem is a somber third-person action-adventure game that takes place in an alternate history version of 14th century France during the Hundred Years’ War. You play as Amicia, older sister to an afflicted and disturbed young boy named Hugo, and must travel through both beautiful and dystopian areas, run away from a tsunami of plague rats, and sneak or murder your way through an army of half-witted soldiers all in the name of saving your brother. You’ll spend your time tiptoeing past enemies that can kill you almost instantly in competent but unoriginal stealth action, or using light sources to make your way through hordes of ravenous, man-eating rats in much more memorable puzzle-based
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