A Plague Tale: Requiem — out Tuesday on PC, PS5, Xbox Series S/X, and Nintendo Switch via the cloud — is set six months after the events of the previous game, A Plague Tale: Innocence. Having survived the grasp of the Inquisition and with the Black Plague rat swarm off their scent, the de Rune family has found some respite in the outskirts of the Provence region. However, a chance encounter with bandits pushes Hugo to his limits, and it is now up to elder sister Amicia to search for a cure for the mysterious Macula poisoning his veins. It is this psychologically and physically downward spiralling journey of the de Rune siblings that is the captivating core of this sequel to 2019's critically acclaimed A Plague Tale: Innocence.
Developer Asobo Studio has masterfully crafted the narrative of A Plague Tale: Requiem. It progresses in a way that sinks its teeth into you right from the beginning, and never lets go. Adding to that are complex characters who have been given life by some of the best voice acting that I have ever experienced in gaming. Their moments of sorrow, compassion, rage, and despair are elevated by the surreal — and at times, haunting — background score composed by the returning Olivier Derivière.
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A Plague Tale: Requiem has been sculpted meticulously in every aspect. Technical improvements to the game engine allowed for over 35fps at the Medium preset at full-HD 1080p resolution on my PC, which has an AMD Ryzen 5 5600X CPU, 16GB of RAM, and a Radeon RX570 GPU. More importantly, the game looks gorgeous even at lower graphics settings. A Plague Tale: Requiem does not lose its visual appeal if you choose to go for improved frame rates. This sequel is
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