Nier: Automata has never been especially well optimised. On PS4 and Xbox One it strived to hit 60 frames per second, but frequently dropped beneath its performance target and thus provided an experience that was ultimately inconsistent. The PC version sucked too, with fans constantly asking Square Enix to fix its many issues with little success. Despite it being heralded by many as a modern masterpiece, the game isn’t shown very much respect.
So when it was announced that Automata would be coming to Nintendo Switch in the form of the End of Yorha Edition, I feared the worst. How was this game that was already a technical mess on far more powerful hardware going to hold up on a portable console that had a less than stellar history when it came to ports of more ambitious titles. Turns out the answer is way better than I ever could have expected. After playing through the game’s opening I think this is not only a solid version of the classic action RPG, but a new benchmark of what we can expect from older games making their way to the platform. Glory to Mankind and all that.
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Nier: Automata was never a visual marvel. Its environments are rather simplistic, sporting a drab colour palette of greys, browns, and greens that perfectly represent its post-apocalyptic landscape. Yet its art design always shone through, presenting a distinct creative vision that has since become iconic. 2B, 9S, and the wider aesthetic choices will go down in history as some of the medium’s most beloved, despite the fact that on the surface it looks like a JRPG on PS2 that nobody has ever heard of. That identity remains untouched on the Nintendo Switch, meaning that even with
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