Redfall has made an appearance at QuakeCon 2022 and Arkane Austin has used the event to give us our best insight into the game and what the studio is hoping to achieve with it yet.
Core members of the Redfall development team got together for a twenty-minute deep dive, during which creative director, Ricardo Bare, said that for the team at Arkane, Redfall “represents our most ambitious title that we’ve tried to do here in the Austin studio ever”, with studio director Harvey Smith adding that it was “our effort to take what Arkane does well [...] and stretch ourselves a little bit.”
Throughout the deep dive, the team revealed the various ways it’s pushing itself in the development of Redfall. One of the most striking is by making Redfall a truly open-world game with the studio’s biggest map yet.
Art director, Karen Segar, said that while Talos in Prey was “five football fields”, Redfall is “kind of ‘hold my beer’” and that it “definitely challenged the whole team with making something this big.”
To give a sense of the scale, Harvey Smith described a moment during development when a developer working on Redfall’s “rural” district two took the whole of Talos and dropped it on a farm there to find “the district just eats the whole space station [...] It’s gigantic.” Lead producer, Aaron Carter, added, “It was the size of the actual farm area and that’s just one mission.”
Making it clear that the team is trying to create a sense of place as much as a sense of space, Segar said that the town of Redfall is “quaint, it’s small. Even though it’s our biggest game, it feels like small town Americana.” As part of that, Bare said that the team has “put so much effort into the narrative, the world-building, the environmental
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