The patients and staff of the hospital in Wayward Strand each carry out their daily activities without any interference from the player. Catching characters at different points in their routine will unlock new conversations and reveal new secrets about everyone's lives. It's impossible to see everything in a single playthrough, so changing up how Casey spends her weekend at the hospital will result in some very different interactions.
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The game begins on Friday, January 27, 1978. Use this guide to know where each character goes and when, and catch events you might have missed!
Characters can be delayed slightly in going from place to place based on their interactions with Casey. As a result, all times in this guide are approximate and may change depending on your actions in-game.
This guide contains minor spoilers.
The first few minutes of Day One are set in stone - Casey steps off the elevator, has a brief interaction with Esther, then receives a fob watch at the nurses' station. Lily's briefing ends at around 8:45, at which point you can freely explore. The morning is pretty quiet, with most of the patients staying put in their rooms. The hospital becomes much more active from lunchtime forward, so that's when you'll have to start making decisions about where you'll spend your time.
At the start of the day:
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Lunch is often the busiest time in the hospital, but most of the characters congregate in one place, making it easier to interact with all of them. However, there are secrets to discover outside the cafeteria as well, when nobody's looking.
Ted's hiding place is inaccessible unless he shows it to you, so be sure
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