A new blog from the developers of Forza Motorsport reveals how the AI and the overall direction of the game is going. The Forza Monthly blog delivers a deep on a new advanced AI and how the tire physics will work in the game. The direction of Forza Motorsport will focus more on the modern racing world. Players can expect modern cars on modern circuits, which has been a bit of a blemish on its competition. Couple that with a large tire physics leap from the previous titles in the series, the realism looks to get amplified with the latest game.
Turn 10 Studios states in the blog that there is a 48x improvement in fire fidelity results that will reward the player based on how the car accelerates, corners and brakes. Previous titles only had a single point of tire contact that moved at 60 cycles per second. This created a problem for curbs and rumble strips along with the potential of tires briefly losing contact with the ground. All of these factors do result in inconsistencies with driving as this allows for an unrealistic loss of traction. The new physics bring eight points of contact to the track surface that runs at 360 cycles per second. This allows for more confident grip and realistic behavior especially on uneven surfaces.
There will also be different tire compounds in the game with production cars having the option for street, performance, race or drag slips along with wet tires. The race tire option gets broken down into soft, medium and hard. Soft will provide the most grip, but lack the longevity as it is ideal for qualifying. The hard lacks the grip, but allows for longer usage. There will also be a vintage tire used for classic cars, so this allows a wide variety of handling models for the nearly 500 cars at
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