Remnant 2 is, in many ways, exactly what I wanted from a sequel to Gunfire Games’s fantastic co-op game. The world and art design is gorgeous, the shooting feels sublime, and there’s all manner of builds to craft with all the Remnant 2 Traits, Relics, and Mods on offer. I’m just a few hours in, but I can already see myself playing Remnant 2 for hundreds of hours as I did with the first. Fortunately, the team is already addressing concerns about its endgame grind, and whether certain restrictions might discourage long-term play.
The big focus here is on Trait points. The original Remnant: From The Ashes allows players to effectively level up every single Trait to max, if you’re prepared to play long enough – with a potential 1,000 points to invest, that’s a lot of endgame growth. Despite my extensive playtime, I never collected every last one, but it gave a reason to keep coming back, which suits the roguelike-adjacent progression of Remnant.
That has changed in Remnant 2 – you’ll now have just 60 Trait points to spend. This has led to concerns that players won’t have anything to work towards in the endgame, and that certain Traits such as ‘increased ladder climb speed’ will simply never see the light of day, as opposed to being a nice little bonus you could pick up in the first game as you played more.
In a post shared on the official Remnant Reddit, Gunfire Games says that the current Trait point cap “isn’t set in stone.” It also notes that the cap “isn’t going away, but can certainly be adjusted.” In part, it explains, this allows for more powerful Traits that they avoided in the first game for fear of “raising the baseline power level, which makes balancing every difficulty even harder.”
It continues, “With the
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