Trapped in spawn with my back against the wall and a gaggle of pyros waiting at the exit, I can't help but think to myself that more players in Team Fortress 2 servers may not be a good thing.
There's been a ton of great updates for Team Fortress 2 over the year ever since Valve announced its 'Big Summer Update'. Complete with 14 new maps and 25 cosmetics; there's a ton of new and great content available to players. Like this update, the newest announcement that the player count has been raised from 32 to 100 was not made by Valve, so it is «unsupported and not recommended».
While this new capacity sounds intriguing, you'll be hard-pressed to find a server which actually tests the limits of everything we know Team Fortress 2 is capable of. Unfortunately, if you log onto the 16-year-old game, it doesn't seem as if anyone is playing in these gigantic areas. Instead, many are still opting for the good old 32 players.
Despite missing out on getting to see just how chaotic these 100-player servers are, the TRG team did have the perfect excuse to dive back into TF2 and what the state of this iconic title was like.
The last time I ran around with a Scattergun was a few years ago when my group of friends had played through every multiplayer game known to man and had run out of ideas. At first, it was pleasantly fun, but soon we were plagued by hordes of bots, all pointing their sniper rifle to the sky and downing us with one shot as soon as we peeked out of spawn.
Thankfully this time around, there was nothing of the sort. I was happily surprised not to play cat and mouse, running away from bots from one server to the next. Instead, we played through entire games with only the occasional cheater rearing their head.
After the
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