In the third chapter of Never Alone, the two main characters visit Nuna's Village. However, it's not a nice homecoming as the entire place is destroyed. The protagonists don't know who's responsible for the destruction, but they enlist the help of the Owl-Man to try to uncover the truth.
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The level introduces several new mechanics to the game, such as the ability to move objects and use Nuna's Bola. Along with them comes new challenges in the form of some tricky puzzles as well as a few enemies. Here's how you complete them all and everything else in the chapter.
The chapter opens with a cutscene that shows what happened to Nuna's village. When it's over, head right for a while and pass through the remains of the protagonist's old home. Eventually, you come across a loon spirit.
Both characters can ride it, but Nuna should jump up first as it'll start moving when the fox gets on top. Once you're both on it, the spirit moves you past the wall that's stopping your progression.
Keep following the path until you get to a large gap. At this point, the wind blows one way and then the other. Jump when it's pushing you to the right as it gives you the boost needed to make it to the other side.
Progress a bit further into the level until you reach a section that includes two wooden walls. Use the fox's wall-jumping ability to hit the one on the right, then the one on the left, and finally land on the spirit on the other side.
When the fox lands on it, the creature lowers, allowing Nuna to jump up to it. With both of them on top, move the fox a little forward to coax the spirit to do the same. And drop-down when you get to the other side.
Continue up the hill to trigger a cutscene where you meet
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