One of the problems with the story campaigns in Destiny and Destiny 2 is that they always talk about their villains as grandiose, high-stakes threats, but they rarely are. Over the years, Bungie's games have always made story campaigns some of their more approachable content for casual players, whether alone or with a group, and because of this, they tend to be too easy. You might go up against a skyscraper-sized Hive worm god, but you thrash it on your own after about 10 minutes of fighting. In cases like that, it hardly feels like you just saved the solar system.
This problem highlights one of the best things about The Witch Queen. You can play the entire campaign on the classic difficulty, but if you want to push yourself, there's also the Legendary difficulty. The tougher mode adds modifiers that take away your radar and make you more susceptible to getting clawed to death, and limits your Power level to make all the enemies you fight that much stronger. It's enough of a handicap that you stop feeling like an unstoppable super-soldier who wields space magic, and start feeling like you're facing the serious, world-ending threats the game is always talking about. It's the perfect feeling for a Destiny campaign, and if you feel like challenging yourself, you should absolutely try it--alone.
Destiny story campaigns are always content you can play solo. They don't require matchmaking, and while you can take a team into them, they're never especially taxing. On Legendary difficulty, however, The Witch Queen's campaign takes on the best aspects of high-quality shooters and their tougher difficulties, like you might see in Bungie's Halo games. They require you to use all the tools at your disposal and force you to keep
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