During the climax of The Witch Queen campaign, I said something I’ve never said in all my years of playing Destiny. “I don’t think we can stop her.” The final siege on the evil Queen Savathun’s Throne World is a harrowing, high-stress mission. It’s humanity’s last chance to stop her wicked plan and prevent a catastrophe that would almost certainly spell the end of all human life. As I desperately swung my glaive back and forth tearing a path through Savathun’s army of demonic Hive soldiers, I looked across the battlefield at my fireteam, both of whom were barely holding back the horde, and I saw no way out. For a fleeting moment I forgot that I was playing a video game - a medium where good overcomes evil almost as a rule - and nearly gave up all hope in the fight against the Queen of Lies and her Lucent Brood. A moment later I popped my Super ability, unleashed the holy light on my enemies, and went on to save the day - at least, I think we did. I can still hear Savathun in my head, creating doubt and confusion like she always has.
The Witch Queen is a new peak for Destiny. For years I’ve found myself cheering Bungie on at every expansion release and seasonal update for slowly improving Destiny and taking steps in the right direction, never exactly nailing it but always making things a little bit better with each iteration. The Witch Queen is what Destiny 2 has been working towards all these years. This is the Destiny vision, fully realized. Bungie has finally managed to design an incredible story that fits naturally in an expansive, ever-changing, and endlessly replayable sandbox. The Witch Queen is what I’ve always hoped Destiny could be, and it exceeded my expectations in almost every way.
It’s not hyperbole when I
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