The latest version of MultiVersus has just been released, and it's bringing a whole host of game-changing overhauls. MultiVersus is the popular platform fighter from Player First Games, combining a heap of iconic characters from Warner Bros. properties including Batman, Bugs Bunny, and most recently Gizmo from Gremlins. While the immediate appeal of MultiVersus for many gamers might be in its wacky roster, like any competitive fighter, it needs to be constantly updated to ensure its players can't find exploits and overpowered characters in the meta.
For a while, MultiVersus' Game Director Tony Huynh has promised that the team at Player First Games would be focusing primarily on changes to the hitbox and hurtbox systems. These promises came shortly after fans expressed frustration with certain characters and moves upon the release of MultiVersus' open beta. Finn from Adventure Time caught a lot of hate for his backpack attack, which many found to have an unfair hitbox, as it caught them when it didn't appear that it had.
Some MultiVersus Players Think God of War’s Kratos Could Come to the Game Following Dev Comment
This led the MultiVersus team to look into the hitbox and hurtbox systems of the game as a whole, rather than just nerfing Finn and other problematic characters. For the uninitiated, a hitbox is the range of an attack, usually represented by an invisible box in a game, showing where the move can land while a hurtbox determines whether a character is hit by a given attack. To change these elements, the team at Player First Games, more closely attached the hurtboxes to a character, so that they won't get hit by something that doesn't connect with the fighter's model.
Moreover, there are also some big changes coming
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