MultiVersus — the Warner Bros. Smash Bros.-like fighting game — just got its second major post-release patch on Thursday, and it brings with it some character-based balance changes, a hitbox overhaul, and a brand new support character.
Below, we’ll take you through the biggest changes in this patch before listing out the complete patch notes for the update. Here’s everything you need to know about MultiVersus patch 1.02.
This patch sees the inclusion of Gizmo from Gremlins, the game’s second post-release character afterRick and Morty’s Morty. Gizmo is the game’s fourth support character, joining the likes of Steven Universe, Reindog, and Velma. He’ll be able to help allies using a wide range of Mogwai shenanigans, gadgets, and projectiles.
Player First Games made significant changes to all the character hitboxes (the area around characters where they take damage) and hurtboxes (the area around characters where they deal damage) in this update. Instead of just an oblong aura around the characters, the boxes now match the animations and the actual character model. While not as sexy of a change as a new character, this should make the game feel even better to play.
Most projectile attacks will now crash into one another, nullifying them both. However, there are now also heavy projectiles, which will destroy normal projectiles and can’t be reflected. Player First Games also improved how projectiles (especially exploding ones) interact with barriers.
Like all patches, patch 1.02 improves several characters while nerfing outliers. This is notably Morty’s first patch, and he’s getting some changes based on his first few weeks in MultiVersus. And while not a substantial gameplay change, Velma will no longer call the cops on
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