Five years after the initial Kickstarter demo and three years in Early Access, Session: Skate Sim has officially released. With creā-ture Studios touting version 1.0, a new set of eyes are on the game. However, it doesn’t quite feel like it was ready for prime time, with a litany of bugs and the removal of long-standing features, but it is still the ultimate representation of skateboarding in video game form.
Starting with a compelling foundationBefore diving into whether Session: Skate Sim 1.0 delivers as a title update, its uncompromising vision cannot be understated. Billed as a skateboarding simulator, virtually every gameplay element influences the player’s connection with the board and environment. Everything from deck size and shape, to wheel size has an influence on the end-user experience.
Coupled with a fully featured stats menu on top of dozens of other tweakable gameplay options, Session: Skate Sim offers an unparalleled degree of customization. This makes it possible for just about any player to find settings that click with them, much like every real-life skater has their own preferences. This extensive customization is the perfect marriage for Session: Skate Sim’s commitment to realism.
Related: How to change your stats in Session: Skate Sim
As a simple example, grinds are entirely physics-based. While different grinds do require specific inputs, you aren’t guaranteed to land them unless you’re perfectly lined up. You might bail upon impact without the proper approach. Alternatively, it’s possible to land a grind and slip off because you didn’t get a tight enough pinch on the wheels or landed too close to the edge of the nose or tail.
The true stance controls are its biggest innovation, introducing the
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