Anyone who played MultiVersus in its last open beta (before thegame launched to its immediate and bombastic success) on July 26th is likely fully aware of the menace that is Taz. Before his Taz-Nado was nerfed, this little devil was in every team game, spamming that Side+Special like it was his only goal in life. In the current patch, however, Taz is played a lot less.
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But, for the people who want to stick with this gluttonous, spit-spewing little beast, what should they be working on? How are they supposed to get better as a Taz main, and what are his best tools? Well, let's take an in-depth look at this MultiVersus character, see what his best options are, and how the best players seem to be approaching him.
First and foremost, Taz is defined in-game as a Bruiser who excels in Horizontal knockback, a similar category to Shaggy and Garnet. Bruisers are designed to be in the thick of it, racking up damage and trying to Ring Out on their opponents. And, while this might seem like something all characters should be doing, that's not necessarily true.
For example, Tanks typically do best to react to the opponent coming at them thanks to their Armored attacks, Supports are designed to go in and then back out to support their ally, and Assassins go in for the combo, back out, and repeat.
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Bruisers, however, are meant to be constantly on top of their opponent and are usually given very powerful Normal Attacks to compliment this, Taz is a perfect example of this.
Now, one might think that because his player base has massively dropped after the Tornado nerf, Taz must have been a pretty weak character outside of his
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