We live in an era of Too Many God Damn Video Games. It’s a gift and a curse, especially for people like me that try to keep up with every new seasonal event and quarterly battle pass. But if you’ve ever tried to manage three or more battle passes at once, you’ve probably discovered how quickly playing games can turn into a second job. Daily challenges can be a real chore when you’re hopping between multiple games to ensure you’re making efficient progress. Falling behind even for a week can mean losing the chance to reach max level by the end of the season, and with the final rewards being the most valuable, there’s a lot of pressure to be consistent. Too many times have I spent days grinding out a battle pass at the end of a season only to find myself too burned out to start the next one.
There is another way, my friends. We don’t have to devote our lives to grinding battle passes for months on end and burn out on the games we love while doing it. The solution is simple: make battle passes shorter, cheaper, and less rewarding. I know it sounds counterintuitive, but after grinding through MultiVersus’ and Marvel Snap’s truncated battle passes this week, I’m convinced a one-month battle pass is superior in every way.
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Marvel Snap, the digital collectible card game currently in closed beta, has short, monthly seasons, each with their own theme and simple storyline. Daily challenges are doled out every two hours, while weekly challenges, called Chapters, unlock throughout each week and can be completed throughout the entire season. Every five or so dailies you complete in a single week unlocks a milestone that rewards bonus progress, so the more dailies
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