Marvel Snap is just ending its second month of closed beta, and the digital collectible card game has already gone through a full-blown player revolt. It began in early July with the start of its second season, a Thor tie-in called Love And Thunder, and the introduction of a new monetization mechanic called Nexus Events. Thematically, Nexus Events were a reference to the Loki series on Disney+, but unfortunately they were less of an event and more of a loot box for new cards with exceptionally low pull rates. I’ll let you take a stab at how well this went over with the community.
Everything about the Nexus Events was a disaster. Not only was the game asking you to spend about $3 for a 1.5 percent chance of receiving a new card, but the messaging around it was terrible too. A big banner across the top of the in-game store read “Test your Might” as if there was any skill involved in pulling the arm of a slot machine. The shop prominently displayed the two new cards you could find, Jane Foster and Destroyer, with the description “Guaranteed 4-Star Reward Every 10 Open!” One would naturally assume this meant the exceptionally rare cards were the 4-Star rewards, but one would be wrong.
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The cards were considered “super rare” rewards and had a pity time of 50 pulls. Smarter players than I worked out that that meant a $300 investment to guarantee each card, $600 total, and with two Nexus Events planned for each season, that meant a maximum investment of $1200 a month to keep your collection up-to-date. These Nexus Event cards would eventually make it into the collection pool for everyone to earn without paying, but this kind of
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