Over the years, PlayStation has developed and published several amazing single-player narratives-driven titles exclusive to consoles. From God of War to Horizon Zero Dawn, the titles that defined the PS4 era are now making their way to PC, bringing exciting titles to a new player base.
When I first booted Marvel’s Spider-Man Remastered on PC, I was greeted with a lively world with interactive NPCs and Spider-Man. As he fell from the height and the button prompt instructed me to swing, I was awestricken at the game's beauty. The game made me feel like I was Spider-Man, from swinging mechanics to the free-flowing combat.
The PC release brings features such as an unlocked framerate, ultrawide support, and an in-depth settings menu to tweak the perfect balance between visuals and performance. But how does the game truly feel on PC? Did it recapture the “lightning in a bottle moment” once? Is this the most definitive version of Marvel’s Spider-Man?
Like many others, my first introduction to the friendly neighborhood Spider-Man was through Toby Maguire’s portrayal in the Sam Raimi trilogy in early 2000. That has been followed by multiple other depictions of the iconic hero in mainstream media, with Andrew Garfield’s brilliant but flawed performances and Tom Holland’s lively portrayal brought together in No Way Home (2021).
However, all the portrayals generally focused on Peter’s coming of age and early years of donning the webbed mask and realizing “great power comes great responsibilities.”
Similar to my first exposure to Spider-Man, my first game experience with the titular character dates back to my childhood days as I played Spider-Man (2000) on the PS1, where I was first introduced to Black Cat as I swung from rooftops.
Since
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