Monster Hunter Rise innovated upon the open maps and exploration elements of its predecessor, Monster Hunter World, but was a relatively small experience compared to older entries. The 2017 Switch title Monster Hunter Generations Ultimate served as something of a celebration for the franchise with 93 Large Monsters from across series' history. Rise has about half that amount with 46, though its upcoming Sunbreak expansion will introduce plenty of returning and new monsters.
With Sunbreak releasing on June 30, Capcom has announced a number of additions. New features include Follower Quests that let players team up with NPCs like Hinoa and Minoto, as well as the ability to change up Switch Skills in the field. However, arguably the most important part of this «massive expansion» will be Master Rank quests — the equivalent of G Rank in prior Monster Hunter titles. The «Three Lords» around Elgado Outpost are headlining this content alongside new subspecies for Bishaten, Somnacanth, and Almudron, but Capcom has also confirmed returning monsters like Seregios.
Monster Hunter Rise: Sunbreak's Follower Quests Should Be a Permanent Feature
Every game in the Monster Hunter franchise has what's called a «flagship monster» that graces its box art and acts as a major threat in its main narrative. For example, 2006's Monster Hunter on PS2 featured Rathalos as its flagship monster. Monster Hunter Rise featured Magnamalo, a samurai-plated Fanged Wyvern, but Sunbreak will swap it out for the vampiric Malzeno; similar to Monster Hunter World: Iceborne changing out the base game's Nergigante for Velkhana. This follows a long-standing pattern of «Ultimate» editions featuring new flagship monsters, as was the case when Seregios took over for
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