Monster Hunter Rise: Sunbreak is giving the already unstoppable longsword yet more disgustingly cool attacks, and some fans of other weapons aren't thrilled to see so much of the expansion's power budget seemingly funneled into what is widely considered the strongest weapon in the game.
This storm has been brewing for a while – arguably since Monster Hunter Generations Ultimate and its Valor counter began turning the longsword into the best thing since sliced bread – but it was the latest batch of Sunbreak teaser trailers that really moved the needle.
Capcom has been releasing a few Sunbreak weapon trailers each day, and it dropped the longsword (opens in new tab) and lance (opens in new tab) trailers yesterday. Longsword is getting a new AoE field that buffs its iconic counter attacks, as well as a charged combo which can give the greatsword a run for its money. We don't have exact damage values for these new moves, but coupled with the weapon's absurd arsenal of counters and combos, it's clear longsword will be better than ever in Sunbreak.
So, what did the lance get? Well, it got a shield tackle that seems functionally identical to the heavy charge that it already had – which is extra redundant since Sunbreak is adding the ability to swap weapon skills on the fly – and a silkbind art that's literally identical to an existing insect glaive art, only with less flexibility.
Subjective play styles and power levels can be debated until the end of time, but longsword has unquestionably overtaken lance as the go-to weapon for countering attacks, and its over-the-top silkbind arts make it one of the most lethal options for basically every hunt. There's a glaring gulf between lance and longsword's new tricks, and it doesn't
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