We review Moments, a quick playing party game published by Van Ryder Games. In Moments, the curator has a secret card and the collaborators are trying to figure out which is the chosen card.
The first rays of sunlight peek past blue mountain tops, casting a soft glow over the haze that has settled after a cool night. Down in the forest an owl calls out as it drifts back to its perch. On the woodland floor, a mingling of bright leaves—red, yellow, orange—is disturbed by a tree frog as it leaps to catch a fly. Such moments as these happen a million times a day, in a million different places.
Moments brings many such scenes from the photographer’s lens to the tabletop in a game of cooperative deduction for 2-8 players.
To set up a game of Moments, deal each player a hand of seven cards and give one player the Head curator token. Depending on player count, there may be additional curators. The remaining players act as the Collaborators.
Starting with the head curator and moving clockwise, all curators play cards facedown and give a one-word, non-noun clue about their card. Once the curators have given their clue words and played their cards, additional cards are added from the deck to bring the total count up to eight. The head curator shuffles these together and then displays them faceup.
The collaborators then discuss and collectively agree upon which cards the curators played. If they guess all cards correctly, the players score a point, but if even one card is wrong they score nothing. The game ends after eight rounds and players consult the rulebook to see how well they did based on their score.
Moments can be integrated with an earlier game from Van Ryder Games, titled Keepers (which explains why all the card backs have a “K” on them, a detail I at first found confusing), but in this review, I’m discussing it as a standalone game.
Moments is a relaxed experience that looks nice on the table. The tarot sized cards depict an array of stunning nature scenes that
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