Developer Eidos Montreal chose to make Marvel’s Guardians Of The Galaxy because it related to the team’s status as a rag-tag crew of underdogs. Marvel’s Guardians Of The Galaxy took players by surprise when it was released to great reviews back in October, with critics praising the game for its humorous writing and an emotional plot that featured Peter «Star-Lord» Quill and his motley crew of space mercenaries coming together to save the universe from a sinister cult named the Universal Church of Truth.
Just like the James Gunn-directed MCU Guardians Of The Galaxy movies, Marvel’s Guardians Of The Galaxy portrayed the titular heroes as a group of flawed but likable individuals who spend as much time squabbling amongst themselves as they do battling their enemies. Each one has a tragic backstory, from Peter losing his mother at a young age to the massacre of Drax's family at the hands of Thanos, and Marvel’s Guardians Of The Galaxy sees them confronting these demons and working to put aside their differences to prove themselves as heroes to the universe at large. Sure enough, most of the intergalactic community looks down at the Guardians at first, seeing them as little more than a band of common thieves for hire rather than the unlikely saviors of the universe the team becomes at the end of Marvel’s Guardians Of The Galaxy.
Related: Why Guardians of the Galaxy's Narrative Is So Good
In a sit-down with Insomniac’s Ted Price on the latest episode of the Game Maker’s Notebook Podcast (via MP1st), Marvel’s Guardians Of The Galaxy Senior Creative Director Jean-François Dugas revealed that it was this underdog personality that made the Guardians so appealing to his team at Eidos Montreal. According to him, when Eidos Montreal
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