We just can't get enough punishing fantasy horror action RPGs. After Elden Ring last year and Lies of P in September, and despite some early performance complaints and proximity to RPG juggernauts Baldur's Gate 3 and Starfied, Lords of the Fallen has already sold more than a million copies, according to its publisher.
Lies of P also sold a million, though it took it a little longer. We once called that game «literally Bloodborne» (except starring Pinocchio), and Lords of the Fallen studio Hexworks is likewise all in on the FromSoft inspiration, and isn't shy about it. Studio head Saul Gascon said earlier this year that the developer wants to be «the second reference [after FromSoftware]» in the soulslike genre.
Whether Lords of the Fallen is really the best of the non-From soulslikes is up for debate, but it is quite good: Harvey praised its boss fights in his review, and later said that his second playthrough was even more fun than his first.
Granted, things only got more fun the second time through because of Harvey's biggest complaint with Lords of the Fallen: Its affinity for surprise ambushes and tedious mob tactics. His second playthrough was better because he knew where to expect the cheesy stuff. «If only Hexworks had pumped the brakes even a little on the axe maniacs crashing out from behind boxes,» Lords of the Fallen would've been more fun on playthrough one, Harvey reckons.
So gird yourself for surprise attacks and difficulty spikes, but once properly girded, expect some excellent boss fights and a delightfully macabre world full of proper nouns to do with evil gods and the folk who oppose them.
Two worlds, actually: The novel headline feature of Lords of the Fallen is a lantern which lets you peer or step
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