The Life is Strange series is all about choices, but none more so than the first game, the originalLife is Strange featuring Max Caulfield and Chloe Price. The hit point-and-click adventure would go on to become a cult classic and beloved emotional narrative adventure, spawning sequels and even a prequel where players instead take control of Chloe. However, while the game was certainly not perfect and received due criticism in a number of areas, but possibly one of the biggest complaints echoed through the community was with Life is Strange's endings. This article contains spoilers for Life is Strange, which includes the Remastered Collection.
The problem people had was not necessarily with the endings themselves. On one hand, players could sacrifice Chloe, realizing that the moment Max had chosen to go back in time at the beginning of the game when Nathan Prescott shot her is how time began to collapse in on itself. This option was far and away the more wildly agreed upon one among players, especially because Life is Strange had hinted, on many occasions, that Chloe's death was imminent. On the other hand, players could choose to sacrifice Arcadia Bay, which even opens an option to be with her romantically, and in the years since the game's release, more and more fans have found this ending favorable.
Life Is Strange: The 12 Most Important Choices You’ll Have To Make In The Game
While the two endings of Life is Strange may not have been a difficult decision for many players, players were upset that this decision was not made for them. They had spent the entirety of Life is Strange's five episodes making both small, minute, and big, impactful decisions—or so they were told. In the end, no matter what choices they had
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