To date, there have been four Life is Strange games - Life is Strange, Before the Storm, Life is Strange 2, and Life is Strange: True Colors. The series also has a cousin in Tell Me Why, and a second cousin twice removed in Twin Mirror. In many ways, the first game is the worst of all of them, with the exception of Twin Mirror, whose protracted development cycle and late shift from the episodic formula resulted in a mangled final product.
But despite the first game being built upon by almost everything that followed it, it receives way more press and cultural impact than the others combined. As the remastered edition launches, it might be time to look at why that is.
Related: Despite The Pain, Life Is Strange: True Colors Is A Game About Joy
Some of it comes down to opinion, of course. Not everyone will agree that Life is Strange is the weakest of the series. But there’s more to it. Even though I consider it the weakest, I still hold it up as my favourite entry; partly because as the first it helped set the tone, partly because its ending surprised me the most, and partly because of Chloe Price. In 2015 when the game first launched, I was still figuring my sexuality and identity, and Chloe played a major role in that. Three years later, as brave and well woven as Life is Strange 2 was, it was still much easier for me to relate to a white girl struggling with her sense of self, as I don’t have the same lived experience as its protagonists, who are caught in circumstances driven by racial divisions.
Perhaps it is just that - white people have an outsized influence when it comes to shaping the critical conversation, and we find two sweet, cis, white queer girls more palatable than a Mexican-American kid confronting the
Read more on thegamer.com