Max Caulfield, the protagonist of the first game of the franchise, is making a return in later this month on October 29. The new title comes from Square Enix and developer Deck Nine, which previously worked on previous series' entries,, and the remaster of the original . Taking place several years after the events of the first game, Max will have a whole new murder mystery to solve utilizing a completely different power than she had previously.
Max has come a long way since her time in Arcadia Bay, now serving as an artist in residence at Vermont’s Caledon University. The game features an almost entirely new cast of characters than the original , including Safi, a friend Max discovers murdered in the snow. This time around, instead of rewinding time, Max has the ability to jump between universes — one where Safi has been killed, and another where she’s still alive. The choices players make in both worlds will have massive ripple effects on the story as they try to piece together the mystery of Safi’s death.
interviewed game director Jon Stauder, narrative director Felice Kuan, writer Ashley Vara, and Max’s voice actor Hannah Telle to discuss how Max has changed, the development of her new powers, and little secrets players should be on the lookout for in
Screen Rant: To begin, I would love to hear about the lessons that you guys learned from your experience working on and that you really carried into this.
Felice Kuan: I think Before the Storm, I don't know that there were lessons per se, but that we spent those years steeped in the first game, steeped in Chloe's perspective. I think that that has stayed with us and was a key piece of why we are so excited to be returning.
In terms of what we've learned from True Colors, I think that we found that there was a tremendous amount of power in the facial cap and the strength of our animators, so many times less was more in terms of the writing, I think. This time around, we're very consciously embracing that.
How much
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